Maritime Conflict is a modern presentation of classic Battleship: a turn-based grid duel where you scan the ocean, fire shots into coordinates, and use hits and misses to triangulate the enemy fleet. The interface is the upgrade — clear grid lines, an animated shot result, and a turn cadence fast enough that a full match wraps in under ten minutes. The underlying game is the same one your grandfather played, and that’s the point.
How to play
You and the AI take alternating turns selecting a grid square to fire at. A hit reveals part of an enemy ship; a miss reveals empty water. After enough hits to cover a full ship’s length, the ship sinks. The first side to sink the entire opposing fleet wins. There is no randomness in shot selection on your end — the strategy is reading the patterns of your own hits and misses to guess ship orientation faster than the AI does the same to you.
Controls
- Mouse: click a grid square to fire.
- Touch: tap a grid square to fire.
Tips & tricks
- After a hit, fire on the four adjacent squares — ships are straight lines, so a second hit confirms orientation.
- Stagger your opening shots in a checkerboard pattern. You can’t miss a 2-square ship if every other square is searched.
- Track the opponent’s misses. Where they don’t fire is where they don’t suspect, and that’s where to hide your remaining ships.
- Save targeted hunting for late-game. Early game is search; late game is sink.
What makes it good
We picked it because the genre doesn’t need reinventing and the game knows it — modern UI on classic mechanics is the right move, and the AI puts up an actual fight instead of guessing randomly.