Squirel Steps is a grid-based path-planning puzzle. You control a squirrel and your goal is to plot a step-by-step route that collects every pine nut on the board without hitting a trap or running into a dead end. Each level usually has exactly one valid path, so the gameplay is closer to solving a maze in your head before walking it than to real-time navigation. Logic and careful sequence-building matter; speed does not.
How to play
You click squares adjacent to the squirrel’s current position to plan the next step. Once your full path is plotted, the squirrel walks it. Traps and obstructions block specific squares, so you need to route around them while still reaching every pine nut. Larger levels include forks where you must decide which branch to take first — picking the wrong order can strand you on the wrong side of an obstacle.
Controls
- Mouse: click an adjacent square to add it to the plotted path, click an already-plotted square to undo to that point.
Tips & tricks
- Trace the path with your eye before clicking. The undo button works, but planning ahead is faster.
- Solve from the end backward on hard levels. The exit constraint usually pins which branches are valid.
- Mark dead ends mentally before committing. Wandering into a corner with three pine nuts left wastes the run.
- If a level seems impossible, you missed a trap. Re-scan the grid before starting over.
What makes it good
We picked it because it’s pure logic — no reflex, no luck, no timer — and the one-solution constraint makes every successful route feel earned rather than stumbled into.