Tetromino Attack

Tetromino Attack — press play to start

Tetromino Attack is a block-placement puzzle in the Block Blast family. You’re given a hand of three tetromino-shaped pieces, and you drag them onto a grid one at a time. Full rows or columns clear and chain into combos. There’s no falling-piece timer — pieces sit in the hand until you place them — which makes the game a planning exercise rather than a reflex one. The hand refills after all three are used, so the planning horizon is short but real.

How to play

You pick up one of three pieces, position it on the grid, and release to place. The piece can’t be rotated, so the shape constrains your placement. When a row or column fills, it clears, and chaining multiple clears in one placement multiplies the score. Game ends when none of the three pieces in hand can fit anywhere on the grid, so the meta is always preserving placement options for the worst case.

Controls

  • Mouse: click and drag a piece from the hand onto the grid, release to place.
  • Touch: drag with one finger from the hand to the grid.

Tips & tricks

  • Don’t dump your easiest piece first. Save small shapes for when the grid is cluttered.
  • Plan all three placements before committing the first. The hand refills together, so order within the hand matters.
  • Chase double-clears, not single ones. The combo multiplier is bigger than two separate clear scores.
  • Leave a 1-wide column open for I-shaped pieces. Without it, an unlucky hand can end the game.

What makes it good

We picked it because the no-rotation rule sharpens the puzzle — you can’t fudge a fit by spinning a piece, so spatial planning is the actual skill on display.

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